Im using the 4.1 Version.

I want to reverse my animation. This does work. Hower, the animation will not reverse it smoothly, it "jumps" to a diffrent start... In this Gif you can see it, at every "jump" i just reversed the animation.

Is this how it should work?

Here is an Example Project (I modified the Nr.4 example). "Space" will change the direction.
Drive

Related Discussions
...

What code are you using to set the animation? So I don't have to dig through all your project files.

    Nate
    Hi, yes sorry:
    im setting it in the modified "SpineboyBeginnerView"
    173: skeletonAnimation.AnimationState.GetCurrent(0).Reverse = bool
    and this is called while pressing the spacebar.
    The Scene is the nr. 4 of the expamles.
    Here a reupload

    Thanks. I get it now, you are toggling TrackEntry reverse multiple times. Yes, I think this is how it is expected to work. When reversed the track time is flipped over, instead of 0 to animation duration it's animation duration to 0. Eg if you are at 25% of the animation duration, when reversed you'll be at 75%. That is very likely a different pose, so the skeleton jumps to the new pose.

    The reverse setting is not typically changed during playback. To have more control you could use the timeline API. That allows you to control the animation time yourself, you can adjust it forward or backward as needed.

    6 jours plus tard

    Thanks! Yes it is as you describe it. To be honest, it would be more intuitive if the pose would match the prev pose. But i can work with that.