• Editor
  • 4 features suggestions to Spine

Been using Spine for almost a year now, and after messing around with it, I have a few requests for additions to the program:

SKINS:

  • When deleting skins, the skin's placeholders stays and locks in its attachments. I want it so when a skin is deleted, its attachments should be freed as well.

FOLDERS:

  • You can’t make folders for bones, slots or attachments, it would be nice if you could. Add then visibility dots to the folders, and it will be REALLY nice. Being able to hide/show multiple bones/slots/attachments with one single click would be amazing. This will make it easier to work on projects with multiple images located at the same spot.

BLENDING:

  • At Draw Order, you have the option Blending for a slot’s attachments. It would be sick, if Photoshop’s two blending modes:” Lighten” and “Darken" were added. The two modes looks at both the base and blend colors, and it keeps the lightest (in Lighten) and darkest (in Darken) of the two. This way you can avoid multiple layers beneath each other to make legs/arms bend, and make something like this:


This is made in photoshop, where the legs blend together with "Lighten" blend mode.

-CONSTRAINTS:
This is not a high priority of mine, but it would be cool if you could key IK or Transform constraints during animation, so their values changed during it.

Spine Pro have otherwise been an amazing program to work in, and I will continue to use it. I wish for it to continue and stay. Please correct me and ask further for anything posted here.

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    JonathanAndersen Thank you for your suggestions!

    Regarding skins: Indeed, it would be useful to be able to delete all the skin placeholders that have attachments in that skin. I thought this is worth considering, so I created an issue ticket here:
    EsotericSoftware/spine-editor752


    Regarding folders: This is not an idea to add the ability to create folders, but we have an idea to improve the stored selection so that it is easier to show or hide multiple items at once. I believe it would serve your needs if it were to be implemented:
    EsotericSoftware/spine-editor409

    We also have a plan to allow to create folders for the draw order to make it more manageable:
    EsotericSoftware/spine-editor635


    Regarding blending: It would certainly be nice if we could, but blending mode is difficult to add because of runtime compatibility issues. I think there are few game development toolkits that support blending modes like Photoshop's Ligten and Darken, so perhaps there is little chance of realizing this. (I am just writing this based on my guesses, so other members in the Spine team may be able to answer in more detail.)


    Regarding constraints: You can set a key for each constraint! 😃 Please see the user guide for more information:
    http://esotericsoftware.com/spine-keys#IK-constraints
    http://esotericsoftware.com/spine-keys#Transform-constraints

    Spine Pro have otherwise been an amazing program to work in, and I will continue to use it.

    We are very glad to hear that! 😄 Thank you for taking your time to share your thoughts!

      Misaki
      Thank you for creating the issue ticket, I wasn't aware it was on GitHub that kind of business went down. Thanks for writing and summiting that.

      Folders was the mechanic I was thinking about, because folders are already a thing in Spine, so I thought it code wise would be easier to expand on that mechanic than making a new one. I’m not sure what the stored selection is, but if that’s already a mechanic, which just needs to be improved, that could also be a way.

      Completely understandable with the blending issue, I thought it would be a lot as well. However, it is the only remaining reason left for me to animate in photoshop instead of Spine pro. If this is added, there will be no reason anymore.

      This was a complete blunder on my part in regards of key constraints. It must have been added a year ago or so, because it was one of the first note I wrote about this program. I haven’t checked it since, otherwise I have no idea how I could have overlooked this.

      Thanks for the kind respond, I’m delighted to see the patience and time given to me on this matter.

        JonathanAndersen

        I’m not sure what the stored selection is, but if that’s already a mechanic, which just needs to be improved, that could also be a way.

        In fact, this feature may only be known to people who have read the user guide carefully. Please see the "Selection groups" section in the Spine User Guide for more information:
        http://esotericsoftware.com/spine-tools#Selection-groups

        It must have been added a year ago or so, because it was one of the first note I wrote about this program.

        Keying the constraints' values has been available from the time the feature was added, but I agree that is a bit hard to notice.
        If you have any more questions, please do not hesitate to ask in this forum!