Sorry the forum is making the video URL into an embedded video. I don't know why you wouldn't be able to see that. What browser do you use? The URL you can copy/paste:
https://youtu.be/AoTRahDLKjs
Or you can click here.
Sandpaws As you can see the pixel art is all deformed
No, I cannot see. It looks the same to me.
Sandpaws here is the correct resolution of the goblin without fuzzy and displaced pixel!
Ah, I see now. It's subtle for those who've never seen your project. If the first frame of your animation is not identical to the setup pose, or your bones are rotated, scaled, or sheared in the setup pose, or your bones are translated a fraction of a pixel, then you won't get the identical art for the first frame.
Sandpaws As for the atlas export the scale is 1.0 and still doesnt get to show up in unity?
There are many reasons for pink images in Unity. If the video doesn't help then we'll see what else we can do. We likely would need to see your Unity project, though we won't be able to get to it until Monday. You can send it: contact@esotericsoftware.com
Sandpaws changing material done nothing and its complicated for what i want to do i would prefer to be able to export a quality sprite sheet instead of adding these skeleton to my project!
You can blame Unity for Unity complexities. You can export spritesheets from Spine but you have to understand that filtering is applied to your images when the skeleton image's pixels don't map 1:1 with the export image pixels.