Exciting news! I'm a n00b with Spine so likely this is a very simple and obvious questions but I can't figure out so any help is highly appreciated (I tried googling and this forum so far): Is a Spine editor with major.minor version 4.2 needed to use spine-phaser 4.2.15? (and is this the version being announced? Apologies I'm so lost)
The docs say to do version matching but I can't figure out how to install the Spine Editor with major.minor of 4.2 (the changelog seems to indicate it is not released yet?)
Potentially a separate Issue:
I ask because we have an Spine project from version 3.8, which I already opened and converted to 4.1, and it does load with no problem on Phaser, but I can't for the life of me get it to render! In the Chrome Developer tools I can see the SpineGameObject has height/width of -Infinity.
I'm trying to do the version matching per the docs (link above), this Spine forum post, and this phaser discourse ticket but somehow I can't figure it out.
I also tried installing in my project spine-phaser 4.1.33 given I was able to get and export from Spine editor 4.1.23, but I had the same issue described above (phaser loads the Spine with not issue, but I see nothing rendered). I am able to get the sample spineboy working (even though its skeleton say 4.1.17 and as noted above I'm using spine-phaser 4.2.15) but not this other project asset that I converted from 3.8 to 4.1.
Thank you so much for your time and help!