您好,
在使用Spine在Unity中的timeline扩展时,调整SpineAnimationClip的SpeedMultipiler属性时会遇到在编辑器中和游戏中播放速率不一致的情况,在游戏中播放会比在编辑器中预览快很多。当然这个值是1的时候没有问题。我尝试了很多可能性都没有解决这个问题。
您好,这里需要帮助
zycflash 请注意,您没有使用最新的 4.0 spine-unity 运行时包。 您使用的是 spine-unity-4.0-2022-06-13,而最新可用的 4.0 软件包是 spine-unity-4.0-2022-09-26。 您的时间线包版本 4.0.10 也已过时,因为版本 4.0.11 可用。
这些包可以像往常一样在这里获得:
https://esotericsoftware.com/spine-unity-download#spine-unity-unitypackages
请尝试更新这两个软件包是否已经解决了您的问题。 一如既往,请务必在执行任何更新之前备份您的项目。
Please note that you're not using the latest available 4.0 spine-unity runtime package. You're using spine-unity-4.0-2022-06-13 while the latest available 4.0 package is spine-unity-4.0-2022-09-26. Your Timeline package version 4.0.10 is also outdated, as version 4.0.11 is available.
The packages are available here as usual:
https://esotericsoftware.com/spine-unity-download#spine-unity-unitypackages
Please have a try whether updating both packages already resolves your issue. As always, please be sure to backup your project before performing any updates.
zycflash 很遗憾得知问题仍然存在。 您可以尝试一下吗:
- 1)使用spine-unity 4.1和最新的4.1 Spine Timeline UPM包创建新的Unity项目时是否可以重现此问题?
- 2)如果不是,使用spine-unity 4.0和最新的4.0 Spine Timeline UPM包创建新的Unity项目时是否会出现此问题?
或者它只发生在您的项目中并且无法在最小的新 Unity 项目中重现?
Sorry to hear that the problem persists. Could you please have a try:
- 1) Whether this problem can be reproduced when creating a new Unity project using spine-unity 4.1 and the latest 4.1 Spine Timeline UPM package?
- 2) If not, whether this problem occurs when creating a new Unity project using spine-unity 4.0 and the latest 4.0 Spine Timeline UPM package?
Or does it only occur in your project and can't be reproduced in a minimal new Unity project?