您好,
在使用Spine在Unity中的timeline扩展时,调整SpineAnimationClip的SpeedMultipiler属性时会遇到在编辑器中和游戏中播放速率不一致的情况,在游戏中播放会比在编辑器中预览快很多。当然这个值是1的时候没有问题。我尝试了很多可能性都没有解决这个问题。

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    zycflash 我很遗憾听到你遇到了麻烦。为了确定,请你告诉我们你使用的是什么版本的Unity、spine-unity运行时间和时间线扩展UPM包?


    I'm sorry to hear you're having trouble. Just to make sure, could you please tell us what version of Unity, the spine-unity runtime and Timeline Extensions UPM package you are using?

      Misaki unity版本:2020.3.42LTS SpineRuntime:spine-unity-4.0-2022-06-13 Timeline UPM:4.0.10

        zycflash 请注意,您没有使用最新的 4.0 spine-unity 运行时包。 您使用的是 spine-unity-4.0-2022-06-13,而最新可用的 4.0 软件包是 spine-unity-4.0-2022-09-26。 您的时间线包版本 4.0.10 也已过时,因为版本 4.0.11 可用。

        这些包可以像往常一样在这里获得:
        https://esotericsoftware.com/spine-unity-download#spine-unity-unitypackages

        请尝试更新这两个软件包是否已经解决了您的问题。 一如既往,请务必在执行任何更新之前备份您的项目。

        Please note that you're not using the latest available 4.0 spine-unity runtime package. You're using spine-unity-4.0-2022-06-13 while the latest available 4.0 package is spine-unity-4.0-2022-09-26. Your Timeline package version 4.0.10 is also outdated, as version 4.0.11 is available.

        The packages are available here as usual:
        https://esotericsoftware.com/spine-unity-download#spine-unity-unitypackages

        Please have a try whether updating both packages already resolves your issue. As always, please be sure to backup your project before performing any updates.

          Harald 您好,我把两个包都更新到了4.0的最新版本,但还是存在这个问题。虽然没有很大的影响,但我确实找不到原因。

            zycflash 很遗憾得知问题仍然存在。 您可以尝试一下吗:

            • 1)使用spine-unity 4.1和最新的4.1 Spine Timeline UPM包创建新的Unity项目时是否可以重现此问题?
            • 2)如果不是,使用spine-unity 4.0和最新的4.0 Spine Timeline UPM包创建新的Unity项目时是否会出现此问题?

            或者它只发生在您的项目中并且无法在最小的新 Unity 项目中重现?



            Sorry to hear that the problem persists. Could you please have a try:

            • 1) Whether this problem can be reproduced when creating a new Unity project using spine-unity 4.1 and the latest 4.1 Spine Timeline UPM package?
            • 2) If not, whether this problem occurs when creating a new Unity project using spine-unity 4.0 and the latest 4.0 Spine Timeline UPM package?

            Or does it only occur in your project and can't be reproduced in a minimal new Unity project?