Hello
I hope you are all well
I made some animations and imported them into Unreal
Now I want to rotate these animations in Unreal
For example, a gun that shoots
I want to turn this rifle in the directions I need to with an unreal blueprint
What should I do?
Turning skeleton-Bones by blueprint in Unreal
Does your Spine skeleton have an inverse kinematic constraint on the gun to direct the gun's rotation? I would use the Skeleton Driver Component to control IK constraint target bone's location (http://en.esotericsoftware.com/spine-ue4#Skeleton-Driver-Component).
thank you
No
The user in the game can rotate and shoot the gun indefinitely
How can I adjust the rotation of a Bone from the "Skeleton Driver Component"?
I would be grateful if you could tell me the name of the function or show me with a picture
Thank you very much
6 jours plus tard
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