- Modifié
[Released] Ackmi Dress Up 2!
Started this back in October - finally got it pushed out in the last 30hrs :-o
It's a "Barbie" like game, for dressing up an avatar, and completely customizing it.
https://play.google.com/store/apps/details?id=com.ackmi.dress_up2
I originally created the animations using Flash, then made an AIR app to convert the .xfl files into an easily readable XML/JSON file, which I then loaded in LibGDX and played that way.
I ended up converting it to use Spine for a lot of reasons:
- Flash IDE crashes constantly
- More elegant solution
- Nate added a ton of stuff that would make creating future animations much faster
- I had been drawing items based off of which limb/bone they went to, whereas Nate's system was setup to easily change rendering order, which overcame a lot of problems I had "hacked working", and many more that were in the horizon.
I'm no professional animator by any degree, but was able to create some relatively "quick" nice looking animations, and save a ton of time not having to deal with animation hassles Nate gets to!
Check it out - let me know what you think. I'm going to eventually develop it into a "sims" type game... :tmi:
How to change the skin of one bone?
I like the fact that you can use the customization of your choice in a runner later on!
qq200600 a écritHow to change the skin of one bone?
A way could be to create a skin with just that bone in a different version using a skin placeholder just for that. In the editor you will see all your animations only for that bone but at runtime (eg. with libGDX or Unity etc.) you can mix various skins (: