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  • Posing/animating a character without splicing in Photoshop?

Hey folks! I’m developing my first visual novel. I was wondering if there’s a way to create static poses using an image of a character without having to split into layers in Photoshop? This is my least favorite part of the process.

Would be awesome to just import a flat image of my character into Spine and get straight to posing/animating.

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    sizzlinkola Even without splicing, appropriate mesh vertex settings allow you to animate an image to some extent. For example, the nose and mouth of facial meshes in the following blog post are not separated (The eyeballs are separated from the face meshes, though.):
    http://esotericsoftware.com/blog/A-taxonomy-of-meshes#Faces

    Whether you should separate the layers depends on whether they will overlap each other in animations. For example, dynamic movements such as the animated flapping of a bird's wings shown in the "Simple meshes serving a complex purpose" section of that blog post cannot be achieved without separating the body and wing layers.

    It is indeed difficult and troublesome to separate everything perfectly at once, so it may be a good idea to adopt a workflow in which animate the image as is first, and separate only the portions that are judged to be necessary to be separated during the animating process.