• Editor
  • Unity Animation Events in Spine

Hello. I'm working with my team on a 2d platform game.
We are considering to change from unity animations to spine 2d. Our only doubt is about unity animation events. Lot of our logic, at least in combat animations, is based on the fact that i can call functions during the animation at the exact frame i want them to behave. How to achieve the same in Spine 2d?

Thank you very much for your time.

    Related Discussions
    ...

    In case it couldn't be possible, how can I get around the problem?

    ErDev Hi, welcome to the Spine forum!

    You can set event keys in the Spine editor: http://esotericsoftware.com/spine-keys#Events
    Then, you can add delegates for the the event via C# code in Unity: http://esotericsoftware.com/spine-unity#Processing-AnimationState-Events

    From 06:54 in the following video demonstrates how to react to the event:

    I hope this will help you.

      Misaki

      That's exactly what I needed. I read about events but misunderstood their potential. Thank you