• Editor
  • Toggle bones during animation

Related Discussions
...

?Hi,

Is there a way to toggle bones during an animation?

I want to create particle emitters that my game can parse and turn into things like dust particles. I need to place a point and animate it during the animation. I've got a child "particle" bone connected to the root bone, which is fine, but when it comes to setting keyframes it looks like bones are always there and can't be toggled like Image-switching?

Just to clarify, I'll have about 40+ particle emitters, so I'll need to be able to turn them on and off during animations as required.

Any help much appreciated


I've got a way sussed out using events, but would still like to know if there is a better way, toggling bones on and off would be perfect if possible!

I'd say events and/or time-limiters on your particle system is the better solution anyway, even if you could key disable bones.
Why would you need to "toggle" it on and off?

Anyway, there's nothing in the editor that allows semantically disabling or temporarily removing a bone from the skeleton's bone tree in an animation, or at all.

Thanks for the reply. I thought that making all the particle bones up front and toggling them on and off would be a good solution, but on second thoughts it's pretty wasteful. The events seems to work pretty well so I'll stick with that!

Thanks,