文章标题: How to Mix two Animation by weight ?
pascalkk a écritI could switch two animation smoothly already. Just like:
void Start() { skeletonAnimation= GetComponent<SkeletonAnimation>(); state = skeletonAnimation.AnimationState; state.SetAnimation(0, "walk", true); state.SetEmptyAnimation(1, 0); state.AddAnimation(1, "run", true, 0).mixDuration = 1.5f; //state.AddEmptyAnimation(1, 10f, 3); }
or:
void Start() { skeletonAnimation = GetComponent<SkeletonAnimation>(); state = skeletonAnimation.AnimationState; //获取状态机动画数据 stateData = skeletonAnimation.SkeletonDataAsset.GetAnimationStateData(); //设置动画混合,第一个参数是 当前动画,第二参数是下一个动画,第三个参数是从当前动画过度到下一个动画所需时间 stateData.SetMix("walk", "run", mixTime); stateData.SetMix("run", "walk", mixTime2); skeletonAnimation.AnimationState.SetAnimation(0, "walk", true); } void Update() { if (Input.GetKeyDown(KeyCode.A)) { skeletonAnimation.AnimationState.SetAnimation(0, "run", true); } if (Input.GetKeyDown(KeyCode.D)) { skeletonAnimation.AnimationState.SetAnimation(0, "walk", true); } }
But I don't know how to mix two animation by weight ,just like 50%.
There are two Topic talk about this before:
http://zh.esotericsoftware.com/forum/Can-you-mix-with-the-bind-pose-7755?p=36137&hilit=SetMix#p36137
http://zh.esotericsoftware.com/forum/How-to-create-Mixing-Animation-3465
and I couldn't make this correct after read this. so, is there some detail?
Are you trying to make a Spine Blendtree? Do you have qq We can discuss about it