• Shader

Hi there

Is there a reason why you never answer to my posts in the forum? 😛 Maybe you just oversee it, or just don't have an answer on it.

It's very annoying. Your shader is a great thing and I'm loving it very much. But I can't use it on mobile devices. Maybe it's a faileure on my part. I just want to fix this 🙁

Greetings
Simon

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Hey!
What's your actual issue? If you're having trouble getting the shaders working on mobile I recommend pinging a message to NeatWolf, he's using them on android and iPhone and they're working for him so might be something you're missing or a weird material problem?

I've tried them on android briefly and they work for me, I unfortunately don't have the resources to give full-time support for the shaders as I'm a poor indie dev haha. I do my best though!

I recommend trying to run a new, empty unity project with the latest shaders applied to a quad and seeing if those work and start slowly recreating whats in your game to work out what actually doesn't work - pin pointing the problem is the first step of solving it. But yeah maybe NeatWolf can give some pointers? He has a lot more experiance using these shaders on mobile than me 🙂

Heyo

Thanks for your reply.

I'll try to contact NeatWolf. Maybe I've got something really wrong. But maybe I'm the only one which uses the Shader without Spine and with SpriteRenderer. But the step by step reproduction I've already made and the result was the same. But maybe I should take a new run.

Greetings

Yeah see what he says, I've certainly had the shaders working fine on android without spine - just applied to a quad with no flickering or anything.
Try making a brand new material with the latest shaders - sometimes materials get in a weird state with their settings etc.
Also make sure the flickering isn't caused by Z fighting - most 2d games you don't need to write to the depth buffer and instead use layers to sort sprite ordering.