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Menu using LibGDX and Spine
Hi,
I'm using Spine currently from our game. We want to make a menu with it just like the diplodocus example in Spine. It's possible to do something like that in-game right now?
How can I know when a button is pressed in Libgdx? There's no way to add a listener to the bones or slots.
Greetings
Are you using scene2d in libgdx? To animate a UI you would use images in Spine as placeholders but at runtime in your game you would position the UI widgets based on the bone positions. You wouldn't use Spine at runtime to draw anything, only to position and size the widgets.
Nate a écritAre you using scene2d in libgdx? To animate a UI you would use images in Spine as placeholders but at runtime in your game you would position the UI widgets based on the bone positions. You wouldn't use Spine at runtime to draw anything, only to position and size the widgets.
Cool, thanks