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  • Whats the best way to approach a "loop" bone structure?

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If you have a situation where your bone hierarchy will loop, how can you animate without having a broken link? Think of a guy holding a big gun with 2 hands. Both hands need to be linked to the gun, but both hands are branched from the torso already. The gun can be parented to one hand, but not the other. Creates some awkwardness while animating. Is there a solution?

There isn't a super solution for this apart from just tweak and polish while you create the animation. Have the gun parented to one of the hands and do your best to match up the other hand.
When IK pinning is in, this will be far easier 🙂