• Runtimes
  • as3 Starling - quick flash of "setup" version on anim change

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So we have a character with a lot of animations (around 50) & a lot of skins (something around 50 too)
basically we use this character on animated sequences using some of these animations one after each other

so it starts with animation A, then animation B, etc.
the problem is that when doing that it seems that the character gets back to its default position (the one it has on the setup) before initializing to its position at the first frame of animation B. We have tested many things We also have keyframed everything on last frame of animation A et first of animation B.

does someone already had something like this ?
is there a way to fix ?
something we might do wrong ?

we are currently about to deliver gold master of the game but this issue really need to be fixed.

Thanks

How are you changing animations? Can you edit the spineboy example to show this problem?

so we've digged this issue and it seems to come from the fact that we have skins and need to use the setToSetupPose() method.
we have used setSlotsToSetupPose() that removed some of the issue and we also check if the skinName has changed before doing it

so it's fixed!