- Modifié
What did i do... bones don't move with parents anymore!
I haven't had a chance to use spine for about a month, i fire it up and create a new rig, import images and hook it all up... as soon as i attempt to animate an odd thing happens: If i move a parent bone (rotate/move/scale) the child bones don't move with it. They are correctly placed in the root hierarchy, though.
I opened some old projects to compare what I clicked here and there and crap.. my old projects do it now too! I must have altered a setting someplace and I have no idea what I did to get here.
I did something silly, but I cant figure it out. Any thoughts? :$
- Modifié
Found it! The "POSE" button wasn't highlighted.
Sigh, its always the little things, hah.
edit: ok this brings up a new problem. The "POSE" button doesnt let me do anything but rotate. I can translate or scale anymore. If i click on translate or rotate, the pose button deselects itself. What is happening here?
Sounds like you had bone compensation turned on.
Nate a écritSounds like you had bone compensation turned on.
I dont know how I managed to do that. Where is this setting?
edit: found it. Jeez.. in a matter of a couple weeks I lose track of all these things.