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  • What did i do... bones don't move with parents anymore!

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I haven't had a chance to use spine for about a month, i fire it up and create a new rig, import images and hook it all up... as soon as i attempt to animate an odd thing happens: If i move a parent bone (rotate/move/scale) the child bones don't move with it. They are correctly placed in the root hierarchy, though.

I opened some old projects to compare what I clicked here and there and crap.. my old projects do it now too! I must have altered a setting someplace and I have no idea what I did to get here.

I did something silly, but I cant figure it out. Any thoughts? :$

Found it! The "POSE" button wasn't highlighted.

Sigh, its always the little things, hah.

edit: ok this brings up a new problem. The "POSE" button doesnt let me do anything but rotate. I can translate or scale anymore. If i click on translate or rotate, the pose button deselects itself. What is happening here?

Sounds like you had bone compensation turned on. 🙂

Nate a écrit

Sounds like you had bone compensation turned on. 🙂

I dont know how I managed to do that. Where is this setting?

edit: found it. Jeez.. in a matter of a couple weeks I lose track of all these things.