• Showcase
  • Rise & Shine.

Badass! 😃

5 jours plus tard

Great animation!

Good stuff! Loving the art style.

Kikekun a écrit
Nadesican a écrit

How on earth did you make that cool red lighting effect on the bot? It doesn't seem like an opacity tweak...

It is! It simply is an opacity change 🙂 Of course only following a little bit the vertical movement of the robot's bulb to simulate perspective.


Here's a new secondary character for our game Rise & Shine, from start to finish:

Is it possible for you to make a quick video on how to do the red light effect? It will really help on what im doing for my game lol, the game looks really awesome, cant to play it!!

Thanks for the comments!

@gio51791: I'll try to do it as soon as I have some free time, although it's very simple on Spine. You simply select the image container of the red light, keyframe it with a 100% opacity. Then you go for instance to frame 20 and keyframe the red light to 0% opacity, then you go to frame 40 and copy/paste the first keyframe at 100% opacity. That's it!

5 jours plus tard
Kikekun a écrit

Thanks for the comments!

@gio51791: I'll try to do it as soon as I have some free time, although it's very simple on Spine. You simply select the image container of the red light, keyframe it with a 100% opacity. Then you go for instance to frame 20 and keyframe the red light to 0% opacity, then you go to frame 40 and copy/paste the first keyframe at 100% opacity. That's it!

awesome man I think I know how to do it now, anyways keep posting more updates and if you will do a kickstarter I will support to make this game happen. Question any tips on how to start designing levels? Im almost getting there so programmer can start and create a demo to showcase in the near future. :yes:

gio51791 a écrit
Kikekun a écrit

Thanks for the comments!

@gio51791: I'll try to do it as soon as I have some free time, although it's very simple on Spine. You simply select the image container of the red light, keyframe it with a 100% opacity. Then you go for instance to frame 20 and keyframe the red light to 0% opacity, then you go to frame 40 and copy/paste the first keyframe at 100% opacity. That's it!

awesome man I think I know how to do it now, anyways keep posting more updates and if you will do a kickstarter I will support to make this game happen. Question any tips on how to start designing levels? Im almost getting there so programmer can start and create a demo to showcase in the near future. :yes:

We found a publisher that has funded the project, so thankfully we'll be able to finish Rise & Shine. Expect an announcement soon!

About designing levels...well, that's too big of a topic for me to try and answer you in a couple of sentences, sorry. Just start making levels and you'll get better and better. Don't be afraid of failing and keep improving your designs at any chance!

4 jours plus tard

This is pretty sick, I hope our artists are near this good when we start using the tool cause you definitely got it nailed 😉

Definitely going to be successful if you keep the idea right and finish it through to the end, keep working hard at it.

11 jours plus tard

Absolutely love this project and art/animation. Can't wait to try out the finished game!

Kikekun a écrit
gio51791 a écrit
Kikekun a écrit

Thanks for the comments!

@gio51791: I'll try to do it as soon as I have some free time, although it's very simple on Spine. You simply select the image container of the red light, keyframe it with a 100% opacity. Then you go for instance to frame 20 and keyframe the red light to 0% opacity, then you go to frame 40 and copy/paste the first keyframe at 100% opacity. That's it!

awesome man I think I know how to do it now, anyways keep posting more updates and if you will do a kickstarter I will support to make this game happen. Question any tips on how to start designing levels? Im almost getting there so programmer can start and create a demo to showcase in the near future. :yes:

We found a publisher that has funded the project, so thankfully we'll be able to finish Rise & Shine. Expect an announcement soon!

About designing levels...well, that's too big of a topic for me to try and answer you in a couple of sentences, sorry. Just start making levels and you'll get better and better. Don't be afraid of failing and keep improving your designs at any chance!

i will then, like nike "just do it" lol but in all seriousness I'm learning so much and with my fellow indies i can get inspiration from all of you. KEEP IT UP THE NEW YEAR IS UPON >😃

Amazing! Looks awesome!

Thank you all for the kind comments! 😉

New year, new gif showing some combat gameplay:

24 jours plus tard

I saw this when you just had the walking animation showcase. Great trailer!! I really want to test out this game, excellent job.

3 mois plus tard

Thanks, Stringkiller! 🙂

Just posting a couple more of simple animations for one of our enemy flying robots:

Idle/Floating around (still not perfect):

And electric death. This one has a lot of frame animation.

Hope you like them!


Moar!

un mois plus tard

Saw a clip of Rise & Shine in the XBox E3 2015 reel. Congrats on getting featured! How's development going?

un mois plus tard
Pharan a écrit

Saw a clip of Rise & Shine in the XBox E3 2015 reel. Congrats on getting featured! How's development going?

Thanks a lot!

Development is slow as we are a small team and there is a lot of work to be done, but yeah, getting there! 😉


MOAR!

That's one bad ass goomba!

Nate a écrit

That's one bad ass goomba!

I agree definitely. Wishing you guys the best of luck with your project.

Thanks a lot, guys!

19 jours plus tard

amazing work guys! the animations are fluid with the environment. Gameplay looks tons of fun.

2 mois plus tard

Been a while! Just animated one of the bosses on Rise & Shine.

Sick. Who needs a z-buffer? 🙂

How long did this take to animate? Also is there a tutorial on how did animation can be done?

Oh, this specific animation took me around 4-5 hours. It took me two days to draw the ship though 😉

Kikekun a écrit

Oh, this specific animation took me around 4-5 hours. It took me two days to draw the ship though 😉

Awesome work ... I am thoroughly impressed! :clap: :yes:

15 jours plus tard

Another version of this enemy, this time rotating differently:

5 jours plus tard

That is so amazing. Im so happy that Spine exists.

11 jours plus tard

Good job, guys!

Oh, hey! Thanks for posting this! 🙂

Adult Swim.... but, but that's our publisher....

Do you feel betrayed?

Pharan a écrit

Do you feel betrayed?

no ... not at all ... :S 😢 :x :angry: 😢

😉
its a small world I guess

Haha...What game are you guys working on?

Kikekun a écrit

Haha...What game are you guys working on?

We are a mobile studio, our spine game hasn't really been announced, but it is coming out (hopefully) soon. We made Tofu hunter.
https://play.google.com/store/apps/details?id=com.pawprintgames.tofuhunter.adultswim&hl=en_GB

See that grass? spine baby, lovely spine used in one place in the game, the title screen. Although due to a bug, it no longer shows (atleast on latest android build). I joined this company to implement spine into our engine a year ago, we would have like spine to play a bigger role in tofu hunter but the project was coming to a close when I joined.

I plan on making a epic topic in this forum sometime soon, to show how much you can push the technical limitations of spine 🙂

un mois plus tard

Looking forward to that, then! 🙂


New baddie ship! Done in 3 days from concept to this animation you see here:

un mois plus tard

You guys were part of the reason that convinced me to buy Spine - something like "ok, you indeed can make cool stuff with it!" -, I really can't wait to see your graphics and play the actual game!😃

un mois plus tard

Thanks a lot, Erikari. Looking forward to see what you do with Spine too! 🙂

Aand here's Amy and her idle animation:


Moar!

Oh my god that robo/cyborg creature! Im absolutely in love with its nervous/frustrated head movement!

You guys are off the chain!!!! This is beyond superb work!