Hope you don't mind a quick question, but you seem to be the resident Unity authority here and pretty enthusiastic about Spine (as am I.)
I noticed in the Smooth Moves forum an extensive post on some of the pluses & minus that Layne felt SM had over Spine. Putting aside his potential bias toward his product, some of what he pointed out made quite a bit of sense. For instance, on page 67 of the Smooth Moves thread this caught my eye...
Spine rebuilds the mesh EVERY SINGLE FRAME. My jaw almost dropped to the floor when I saw this! For super simple animations you probably won't notice this impact, but once you start to get anywhere near production level detail with your animations, this is going to seriously impact the performance, especially on mobile devices.
Do you feel this would be a big issue in implementing Spine with Unity? As an animator I really...really like the feel of Spine, but I was curious if you had any reservations for mobile delivery?
thanks,
Brendan G.