I encountered a crash trying to figure this out, reported here: Trying to restore animation keys and crashes
I figure I should ask my question here in Editor discussion as well in case bug reports are not the place for a discussion of process...
I created a pose with bones a certain way, but found I need to adjust the bone positions, after having already created a number of animations in the original bone pose.
Is there or what is the correct way to tell Spine to 'remember' the animation bone transform offset data, but adjust the Setup pose? I don't seem to be able to copy/paste the 'correct' animation keyframe data across skeletons, so I tried importing the animation data and got the crash referenced above.
I searched in the forum but found no-one asking the same question.
Please advise. :wounded: