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Merge multiple animations
Hello everyone, I am stuck with a question which is how to organize my projects when I have multiple characters to animate when they interact together (for a video game).
I have a character with multiple animations and another with multiple animations. The trick is sometimes they interact together for example one must grab another. For that they should both be in one file I guess. Thing is I need this animation to be different for a lot of characters because they don't have the same size.
If I need all of my 30 characters on one file it seems heavy to me because the skulls and files of each characters will be calculated even if they don't need to be in the scene. And I'm not even talking about the crazy amount of layers. I'm quite lost about the way to go here, any insight ?
Skeletons can interact with each other in various ways at runtime, e.g. you can make a skeleton follow a specific bone of another skeleton at runtime. This can be used so that when Character A plays a "grab" animation, another character will follow the bone of that Character A's hand. Also, you can use Events to match the timing of grabbing: Keys - Spine User Guide: Events
If you want to know the details of how to achieve what you want to do, please ask us with the information which Spine runtime you are using, and we will be happy to advise you