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Spine Godot Runtime not working as expected
Hello guys:
There seems to be a problem with Spine's tracks in Godot. It seems to work well in Spine, but it doesn't work well in Spine Godot Runtime. I have tried a lot of configurations, but the problem still persists, watch the video to have more info.
We have discussed the bug here, but the bug wasn't fixed:
http://es.esotericsoftware.com/forum/How-to-use-tracks-in-Godot-18359
Please don't open a new thread for the existing issue. I'm currently on vacation and didn't get to it yet. I'll respond asap.
Mario a écritPlease don't open a new thread for the existing issue. I'm currently on vacation and didn't get to it yet. I'll respond asap.
Hello Mario. Sorry, I thought that the video didn't reach out to you. No problem, I leave it like that and wait for your response.
Have a good holidays and happy new year!