I've had an idea about the Clipping Mask and want to see what people think of it.
The Mesh of an object can be done by tracing set object (in such detail your device might explode off all the vertices).
now would it not be great if the clipping mask could use that Mesh-data for itself?
I mean: making/faking somewhat rounded masks (what I need to do in my current project) is pretty hard.
What I'm doing now is tracing a "round" mesh point-by-point -_-
If I could just trace a circle.png (or whatever shape I need) and use the data from that, would greatly ease the process.
So, what do you think?
Would that be a good feature to have in Spine or not?