- Modifié
Is it possible to set a custom timeline start position
Hi, so I often work with quite long animations, doing transition for out games and I often want to start playing the animation from a given frame over and over the way you restart you animation with "Q" from the beginning of the timeline. I know I can kind of achieve this if I set a loop range but I need to set both the Start and End point. Is it possible to just set the Loop Start and use Q to jump back and start the timeline playback from there and then let the animation play naturally until the end of what ever length of animation?
Also on longer animations or when working with multiple skeletons that have different lengths of animations it would be great to be able to just set the End point as well and the timeline would naturally loop back to the first frame. If not I would greatly appreciate if this feature became available. To let the time line work with Just Loop Start or End without the other one needing to be set.
When you press Play Forward
(D
by default) then pressing Play Backward
(A
) will return you to the frame you started on, and vice versa.
You can also set hotkeys Play Forward / Reset
and Play Backward / Reset
, with those pressing them when already playing will return you to the frame you started on.
It's a little convenient to clear only loop start or end and leave the other value for later use. Maybe try the above and let's see how it goes.
I have tried this for a bit now and I personally like that when pressing Q during play back the animation starts over and keeps playing. While using the A shortcut to go back to a custom start point the animation stops and I need to press D again as well, this makes tweaking animations less fluid, the interruption makes it harder to judge motion I'm working on due to the pause and having to press AD over and over. I would love for there to be an option to allow for the animation to restart and keep playing at the previous location without A pausing and then having to press D again.
The problem also is that if you paus the animation some where else during tweaking you've created a new temporary start point for A so that gain brings me to the Looping...
As for Loop Start and End. I would LOVE to be able to set them individually to get a "temporary but permanent" start point to jump back to with Q regardless of where I pause my animations. I'd also love to just have a custom End point so not to play too far ahead when having multiple skeletons with different animation lengths visible. Having to set both is honestly a PITA when working quickly and if I want to disable the loop I must either manually edit the field or clear both parameters double clicking and then if both were cleared I have to set the End point AGAIN manually every time. Perhaps here could be a toggle for this behavior in Preferences?
We'll add a hotkey that starts playback over, like A
but without pausing.
I've made a note for us to look into loop start/end, as you described!
Awesome!