Harald a écritWhat other errors did you receive?
Fairly certain I've handled all errors but this one, and they were all basically my own fault w/ exporting spine files that had been slightly changed which caused an issue w/ the atlas. Just repacked the ones that had errors and fixed all that.
Harald a écritI assume that you're using the latest spine-unity 4.1 runtime package from the download page, right?
When do you receive this error message?
Yup using latest 4.1 runtime. This error message pops up nonstop while any scene is open with a skeletongraphic in it (don't need to be highlighting them to cause this). This is actually the reason there are so many errors. (EDIT: actually, the error trigger appears to be anytime you click ANY object in the scene, not nonstop - pushes the same error for every instance of a skeletongraphic in said scene).
It's also worth noting that during play there doesn't actually seem to be any issues present. Which is to say all the skeletonGraphic animations work just fine.
Harald a écritCould you please share the stack trace of the top-most error message (the full error message), only having a truncated line is unfortunately too vague to be able to offer any help.
Sure here is a full error message and the lines it takes me to.
the first 3 images of code are from SkeletonGraphic.cs and the last one is from CanvasUpdateRegistery.cs
Thanks for all your help Harald!