Oh, my apologies. My explanation was really strange. I later realized that changing the size of the mesh hull would not make sense. My point was that if all images have the same size, it will be easier to align the images even if they are misaligned in the editor.
VIDEO
This will not be useful if you want to move the image to a specific position during animations, so I understand the need for the snap feature, but I thought the above would allow you to have a standard for alignment. The above way is really just a "dare I say it" and I apologize if it doesn't seem like any solution.
I watched the video you uploaded, and I think it would be better to ask a separate question about displaying on Unity in the Unity topic:
viewforum.php?f=12
If you would like to add any wishes for the snap feature, please comment yourself on the issue ticket:
https://github.com/EsotericSoftware/spine-editor/issues/554