- Modifié
LateUpdate的STEP 4 UpdateShader产生大量GC
有什么办法可以降低这个GC吗?
您使用的是哪个版本的 spin-unity 运行时(unitypackage 的名称,也在 Assets/Spine/version.txt
中列出)?
您在分析器中的堆栈跟踪与原始代码不对应,您能否也显示修改后的代码?
Which version of the spine-unity runtime (name of the unitypackage, also listed in Assets/Spine/version.txt
) are you using?
Your stack trace in the profiler does not correspond to the original code, could you show your modified code as well?
Harald a écrit您使用的是哪个版本的 spin-unity 运行时(unitypackage 的名称,也在
Assets/Spine/version.txt
中列出)?您在分析器中的堆栈跟踪与原始代码不对应,您能否也显示修改后的代码?
Which version of the spine-unity runtime (name of the unitypackage, also listed in
Assets/Spine/version.txt
) are you using?Your stack trace in the profiler does not correspond to the original code, could you show your modified code as well?
3.8.xx
感谢您发布附加信息。 您的组件是否启用了“修复绘制顺序”? 如果是这样,您真的需要它,还是可以禁用它而不产生任何影响?
如果没有,您能否向我们发送一个仍然显示此问题的最小 Unity 项目? 您可以将其作为 zip 包发送至 contact@esotericsoftware.com,并简要提及此论坛主题 URL,以便我们了解上下文。
Thanks for posting the additional info. Do you have Fix Draw Order
enabled at your component? If so, do you really need it, or could it be disabled without having any effect?
If not, could you please send us a minimal Unity project that still shows this issue? You can send it as a zip package to contact@esotericsoftware.com, briefly mentioning this forum thread URL so that we know the context.
Harald a écrit感谢您发布附加信息。 您的组件是否启用了“修复绘制顺序”? 如果是这样,您真的需要它,还是可以禁用它而不产生任何影响?
如果没有,您能否向我们发送一个仍然显示此问题的最小 Unity 项目? 您可以将其作为 zip 包发送至 contact@esotericsoftware.com,并简要提及此论坛主题 URL,以便我们了解上下文。
Thanks for posting the additional info. Do you have
Fix Draw Order
enabled at your component? If so, do you really need it, or could it be disabled without having any effect?If not, could you please send us a minimal Unity project that still shows this issue? You can send it as a zip package to contact@esotericsoftware.com, briefly mentioning this forum thread URL so that we know the context.
好的,修复了,谢谢
很高兴听到您已经解决了,感谢您回复我们。
Very glad to hear you've figured it out, thanks for getting back to us.