• Runtimes
  • Spine character works with WebGL and not Canvas

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The Canvas backend doesn't have mesh support enabled by defaut. All mesh attachments will thus be missing. You can enable it by setting spine.SkeletonRenderer.useTriangleRendering to true. Note however, that this is experimental and will have artifacts in many browsers.

WebGL is supported pretty much anywhere. I suggest to simply use that backend.

Thank you for the info!

spine.SkeletonRenderer.useTriangleRendering=true

doesn't seem to change anything.
I'll try sticking to WebGL then.