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texture pack resample option ?
there's bicubic, bilinear and nearest so which one is the best to use for texture to be smooth and not jaggy, what is the best option in general, it's bilinear by default :think:
Bicubic is the highest quality filtering (smoothing). It averages 16 samples while bilinear averages 4. Nearest chooses the nearest so you don't get a smoothed result, but you also don't get pixel values that were not in your original images.
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Nate a écrit
so which one to use in general? as sometimes i use scale to fit texture in one atlas, and bilinear is on by default but sometimes it gets blurry on the edges
Nate a écritBicubic is the highest quality filtering (smoothing). It averages 16 samples while bilinear averages 4. Nearest chooses the nearest so you don't get a smoothed result, but you also don't get pixel values that were in your original images.
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I believe bicubic is the default in 4.0+. You can use any of the three, choose the one you like the look of most for your application.