• Runtimes
  • UE4: Custom event for footstep not working

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Going through the example blueprints in the getting started examples (UE 4.27.2).

All work great, except the custom event to play the footstep sound:
03-multiple-tracks-and-events / Raptor_Blueprint
The animation runs but the footstep sound is not playing.

Tried to double check sound playback with a key event, which works fine.
The custom event doesn't trigger the sound in the example.
What could be the reason?

Hello, I'll check out our example for the Raptor_Blueprint and let you know what I find.

8 jours plus tard

The issue was that the raptor example in the spine-runtimes repository was missing the footstep event. I've added it in the raptor Spine project (examples/raptor/raptor-pro.spine) and re-exported the skeleton and updated the spine-ue4 example project accordingly. If you pull the latest changes from the spine-runtimes 4.0 or 4.1-beta branch, you'll see the example work as intended.