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  • Unity 4.3 - can't import my animations

Hi,

Very possible I'm just missing something, however: Trying to import my Spine animations into Unity 4.3 - have followed the video tutorial: http://www.youtube.com/watch?v=x1umSQulghA but it doesn't work seem to work for me (nor for anyone else in the youtube comments). I follow all the stages but the add mix button etc never appears. The dragon and goblin examples work fine (however the Spine Boy example does not - only his head shows) so I'm guessing it's something to do with how I've exported my animation? Or maybe something has changed with Spine itself and the examples only work because they're using old data?

Help needed and appreciated

Iain

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Hi Iain

I didn't follow the video, but I checked out the 2DTK one which appears to be out of date. The instructions on github were different, and worked fine, though the spineboy example was all messed up for me too in 4.3, while the other samples were all fine. I've not tried any of this in 4.2 so can't say if there's any difference.

Ok I've found this error in the Unity console:

Error reading skeleton JSON file for skeleton data asset: CharacterSkeletonData
Region not found in atlas: Assets/x2characters/heros/yuki_skirt2 (region)

which is understandable as the asset is called yuki_skirt not yuki_skirt2 - either me or Spine has introduced this error somehow? Will try fixing this path..

Yep, that was it - Spine had added "2" to a bunch of attachment regions - possible bug.

Happened to me as well, seems like a bug in the export code of Spine?

Strange. Do you know how you triggered Spine adding 2 to attachment names?

8 jours plus tard

Maybe I tried to add the same bone twice when I was setting up the skeleton or something?