Hey guys, our project has a lot of characters that have a Frontside Skeleton and a Backside Skeleton, both of which are in the same Spine project.
We need the animations for the Frontside and Backside skeleton to match up perfectly timing-wise. Our workflow is usually to make all of the animations on the Frontside, test them out in-game to make sure they're good, and then create the equivalent animations for the Backside skeleton.
The issue we are running into is that we want to be able to see both skeletons (both enabled in Spine) so that we can scrub the dopesheet and make sure that they are matching up, but when both skeletons are enabled it makes it difficult to avoid accidentally keying things on the Frontside skeleton when we only want to affect the Backside one.
Two examples of where we would like to only affect the Backside skeleton but the frontside bones also get selected:
1) Using the "Key all of the shown timelines" button.
2) Selecting a column of keys by clicking on the key at the top of the dopesheet.
Does anyone have a suggestion on a way to somehow lockdown the dopesheet so that its only affecting a single skeleton, even if multiple skeletons are currently enabled?
Or any other tips for editing multiple skeletons?
Thanks for the help as always! :grinteeth: