qq497547369 如题,这一组节点中包含了若干个SkeletonGraphic(Unity UI Canvas)节点,在canvas group的Alpha调低,这些spine节点表现泛白严重。是不是spine节点没法和canvas group 配合工作?
Misaki 你好,我猜你的问题与下面的帖子有关。 SkeletonGraphic fading with CanvasGroup turn bright. 根据以下问题单,CanvasGroup alpha设置顶点颜色alpha时没有预先乘以rgb,导致结果太浅。 https://github.com/EsotericSoftware/spine-runtimes/issues/1576 Hi, I guess your question is related to the following post : SkeletonGraphic fading with CanvasGroup turn bright. According to the following issue ticket, CanvasGroup alpha sets vertex color alpha without premultiplying rgb, causing too light results : https://github.com/EsotericSoftware/spine-runtimes/issues/1576
qq497547369 Misaki a écrit你好,我猜你的问题与下面的帖子有关。 SkeletonGraphic fading with CanvasGroup turn bright. 根据以下问题单,CanvasGroup alpha设置顶点颜色alpha时没有预先乘以rgb,导致结果太浅。 https://github.com/EsotericSoftware/spine-runtimes/issues/1576 Hi, I guess your question is related to the following post : SkeletonGraphic fading with CanvasGroup turn bright. According to the following issue ticket, CanvasGroup alpha sets vertex color alpha without premultiplying rgb, causing too light results : https://github.com/EsotericSoftware/spine-runtimes/issues/1576 你好,非常感谢。