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  • 在Unity中通过canvas group组件控制一组子节点的透明度问题

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如题,这一组节点中包含了若干个SkeletonGraphic(Unity UI Canvas)节点,在canvas group的Alpha调低,这些spine节点表现泛白严重。是不是spine节点没法和canvas group 配合工作?

你好,我猜你的问题与下面的帖子有关。
SkeletonGraphic fading with CanvasGroup turn bright.

根据以下问题单,CanvasGroup alpha设置顶点颜色alpha时没有预先乘以rgb,导致结果太浅。
https://github.com/EsotericSoftware/spine-runtimes/issues/1576


Hi, I guess your question is related to the following post :
SkeletonGraphic fading with CanvasGroup turn bright.

According to the following issue ticket, CanvasGroup alpha sets vertex color alpha without premultiplying rgb, causing too light results :
https://github.com/EsotericSoftware/spine-runtimes/issues/1576

Misaki a écrit

你好,我猜你的问题与下面的帖子有关。
SkeletonGraphic fading with CanvasGroup turn bright.

根据以下问题单,CanvasGroup alpha设置顶点颜色alpha时没有预先乘以rgb,导致结果太浅。
https://github.com/EsotericSoftware/spine-runtimes/issues/1576


Hi, I guess your question is related to the following post :
SkeletonGraphic fading with CanvasGroup turn bright.

According to the following issue ticket, CanvasGroup alpha sets vertex color alpha without premultiplying rgb, causing too light results :
https://github.com/EsotericSoftware/spine-runtimes/issues/1576

你好,非常感谢。