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  • Spine Runtime 4.0 zh-CN translation

Harald you solved the problem! My carelessness. https://esotericsoftware.com/spine-godot/markdown work for me now!

I will update Chinese API reference page with https://zh.esotericsoftware.com/spine-points together with spine-godot page translation later, thx Nate

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Glad it helped, thanks very much for all your work!

9 jours plus tard

Here is the some updates:

And here is the translation of spine-godot Runtime Documentation:

  • zh-cn_spine-godot.zip
    11kB

BTW, I tried to upload ZIP, RAR,PDF, MD files to this thread and failed. Be notified that file type is not supported. How can I submit text/zip files like before in my post? Please give me your advices.
It's working now, NICE! weeeeeeeeee~

    wiige Thank you as always for your help! I have updated the spine-unity documentation and created Chinese documentation for spine-godot:
    https://zh.esotericsoftware.com/spine-unity
    https://zh.esotericsoftware.com/spine-godot

    I did a quick check of the spine-godot doc to see if there are any typos or broken links, but it looks perfect 😃
    If you find something that you would like to correct, please let me know!

    As for updating the API documentation, I think Harald will handle it later.


    BTW, I tried to upload ZIP, RAR,PDF, MD files to this thread and failed. Be notified that file type is not supported. How can I submit text/zip files like before in my post? Please give me your advices.

    I will ask Nate about this!

    Regarding uploads, there was a problem in the settings. It was fixed and now uploading text/zip files should work. Thank you for pointing that out!

      As for updating the API documentation, I think Harald will handle it later.

      Sorry for the delay, the API documentation page has now been updated accordingly as well. Thanks again for your work @wiige!

        12 jours plus tard

        @wiige FYI: We have just added a note to the spine-unity documentation page regarding installing URP Shaders UPM package from git URL.
        The diff can be found here: https://diffy.org/diff/1cbad93528274

        I have also added four identical short notes to the spine-unity-download page at the git URLs to hopefully prevent further problems during installation. The template .md file is attached below.

        zhspine-unity-download.txt
        17kB

        If you could again provide the proper Chinese translation for us, that would be much appreciated as always! 🙂

          @wiige Thanks for the quick update! I'm very sorry that I didn't describe exactly what was added on the spine-unity-download page, which is the line
          *Add package from git URL:*
          which changed to
          *Add package from git URL: (requires spine-unity installed via UPM)*
          And that in four locations, in the URP Shaders UPM package and LWRP Shaders UPM package sections of 4.1 and 4.2-beta:
          https://diffy.org/diff/ae77642f1aa9f
          If you could add this as well, that would be great! Thanks again for all your work.

            Harald OKOK, I missed these added note, here is the correction:

            updated-again-zh-spine-unity-download.zip
            5kB
            6 jours plus tard

            @wiige FYI: We have recently added automatic layout scaling functionality to the SkeletonGraphic component, and thus added some documentation lines explaining the additional parameters.
            The diff can be found here:
            https://diffy.org/diff/e16cdd9556769
            (Note: the first two sentences of *Match RectTransform with Mesh* are unchanged, just the following line was added at the end:

            "This option is grayed-out unless Layout Scale Mode is set to None or the Edit Layout Bounds toggle button is set to edit-mode."

            We hope that it helps users create a nice UI with Spine more easily 🙂.

              4 jours plus tard

              Harald I am back to thread now, and found https://diffy.org/diff/e16cdd9556769 expired. It says nothing found in the link.

              Would you please make a new diff for the SkeletonGraphic section update again so that I can easily check what I may missed in the translation?

              Thanks very much !

              5 jours plus tard
              12 jours plus tard