Sure, you can send to: contact@esotericsoftware.com
Thanks, we got the project.
I found if you add whitespace so the collar image is 200% on X and 400% on Y and choose Stretch when Spine prompts, then your mesh will look right. It will have a huge amount of space though. If you size it back down (50%, 25%) and choose Keep Size when Spine prompts, that almost fixes it. It fixes it on Y but on X the UVs are 1146 pixels wide and the image is 1124 pixels wide. This the UVs are larger in the X dimension, Spine can't apply "Keep Size" to X, so you get "Stretch" instead. That gives you:
Loading Image
You would need to adjust the vertices to be less wide before scaling the image down.
I don't know how your project got in this situation, sorry! I assume the images were resized at some point and possibly the mesh was edited, since the UVs are larger (50.9%) than the width of the image when the problem project is opened.
I noticed your project was from 3.6.53, which is many years old, so maybe you encountered a bug in the old versions of Spine.
To fix it you can edit the UV's of the mesh. You can do this by selecting the mesh and clicking Edit Mesh
and then move the vertices to the correct positions. This may be difficult to get right, so an alternative method is to do the following:
- Open the erroneous project.
- In the main menu click "Import Project", then select the good project file and check "Skeleton".
- Now drag the meshes that are giving you problems from the good skeleton to the bad skeleton. For example, you can drag the "collar" slot from the good skeleton to the bad skeleton. Just make sure to drag it onto the correct bone.
- Clean up the skeleton so it doesn't contain the wrong looking meshes and then delete the skeleton you imported into your project.