We have been using Spine for two years with great results.
Since we have created a lot of animations for most of the monsters in our game we wanted to explore the skins feature which we are very excited for.
I went back to an old photoshop document to export a separate skin which my artist added in the same document. I have tried reading up on how to tag and setup the photoshop file to no avail as this part of the process for skinning is poorly documented. I followed the documentation here: https://github.com/EsotericSoftware/spine-scripts/tree/master/photoshop and this video: VIDEO
I setup the following structure:
[skin] ice
front_hand
[skin] default
front_hand
When I tried this structure I always get the following error:
Which says "Multiple layers for the "xxxx" slot have the same name. In this case the front_hand slot and all other slots in the skin folders. I have tried multiple things like outlining the slots with tags but it seems like the attachments cannot have the same name? This will cause issues when we add the skin to our current spine projects following this video: VIDEO
In the video it seems crucial that the attachments have the same name between skins which is not working for me in my current structure.
Could someone be so kind as to point me in the right direction or some better documentation on how to setup photoshop files for skinning with spine? This would help a great deal for me and my artist as we are both stuck in photoshop structure and exporting process.