• Runtimes
  • Spine animation shaky on iphone and ipad

Good day. Our game engine uses spine library version 3.8.95. Faced the animation of shaking crystals on devices with ios operating system (iphone / ipad). No shaking is observed in windows and android systems, what could be the reason for this behavior?

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What Spine Runtimes are you using? cocos2d-x? Unity? If so, what version of either of these two? What iOS devices and iOS versions did you see this shaking on?

Is there any way for me to get a compiling reproduction sample? I can't reproduce this with e.g. cocos2dx and our example skeletons. Maybe you could try adding a scene using your skeleton to our spine-cocos2dx example project and see if this jitters as well? What compiler flags do you pass to Clang?

Oh wow, that's an interesting finding. While 4kx4k might indeed be too much for the devices you listed, 2kx2k should not incure such a massive performance penalty. Thank you for reporting back.