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Fresh install of 3.8.99 behaving extremely bizarrely.
I have been away from Spine for about two years of updates. Used it at work extensively.
I recently bought and installed Spine for myself, but the program is behaving extremely bizarrely and I can't fix or figure out why it's doing all the things it's doing. I have a Spine file from back then but I can't figure out how to use that file to figure out what version of Spine I used to be working with to go back to that stable version.
If you know how to detect what version of Spine a file was saved in last, please let me know. I only have the spine file, not an exported skel or json.
Anyways list of problems I'm experiencing:
- None of the new examples install or exist on my PC anywhere. Attempting to load them errors out.
- In Edit Mesh Modify mode, I can make a selection box to select vertexes with middle-mouse click once, afterwards I can no longer make a selection box until I switch off of Modify and back again.
- In Edit Mesh Modify mode, clicking the selection gizmo to drag vertexes around does nothing. The vertexes refuse to move. I can only move the vertexes by clicking into space, and then the vertexes move in extremely bizarre ways totally unrelated to my mouse movement.
- Sprites brought into the project inherit the selected bone's rotation instead of appearing upright.
- I can select a Bone, Mesh, and Region at the same time only through the hierarchy, but I can't move both at the same time. Can't move a Region and Mesh at the same time.
- Can't 'De-select' something, left click doesn't select or de-select, it does whatever tool I have selected's behavior (translate, rotate, scale, etc.)
This is just all the problems I've hit in the first five minutes of running it.
You can dump information about a file from the CLI like this:
Spine -i path/to/your/file.spine
However, newer versions of Spine can always open old versions, so I would suggest you just use the latest 4.0 version. The beta is basically over, we'll release it as non-beta soon.
madmuffin a écrit- None of the new examples install or exist on my PC anywhere. Attempting to load them errors out.
The examples are downloaded automatically in 4.0. This reduces the size of the Spine installer, which would nearly double in size if we included the examples, and allows us to add more examples without bloating the installer.
For 3.8 you can download examples here:
Spine: Example Projects
madmuffin a écrit- In Edit Mesh Modify mode, I can make a selection box to select vertexes with middle-mouse click once, afterwards I can no longer make a selection box until I switch off of Modify and back again.
Oops, I see it too, we'll get it fixed! I guess most of us on the Spine team don't use middle mouse button.
madmuffin a écrit- In Edit Mesh Modify mode, clicking the selection gizmo to drag vertexes around does nothing. The vertexes refuse to move. I can only move the vertexes by clicking into space, and then the vertexes move in extremely bizarre ways totally unrelated to my mouse movement.
Vertices cannot be moved to invalid locations. Unchecking Deformed
can help you to see why you can't move them.
Having them move in strange ways doesn't sound right. Can you please post or email a project file and provide instructions so we can see that firsthand? contact@esotericsoftware.com
madmuffin a écrit- Sprites brought into the project inherit the selected bone's rotation instead of appearing upright.
This is normal. We could rotate them as you mentioned, but it's arbitrary
if someone want them the other way then it still wouldn't satisfy everyone. You can select the attachment, click World
axes, then type 0 for rotation.
I suggest using an export script to go from your image editor to Spine, so you don't have to manually place images:
Images - Spine User Guide: Scripts
madmuffin a écrit- I can select a Bone, Mesh, and Region at the same time only through the hierarchy, but I can't move both at the same time. Can't move a Region and Mesh at the same time.
This is normal. Different types of attachments cannot be selected at the same time in the viewport.
madmuffin a écrit- Can't 'De-select' something, left click doesn't select or de-select, it does whatever tool I have selected's behavior (translate, rotate, scale, etc.)
This is normal. That is how Spine works, you can drag in blank space to manipulate the selection. It reduces the amount of precise mouse usage and reduces fatigue in your mousing hand.
You can make a new selection without deselecting by clicking or dragging something else. You can deselect by pressing spacebar, escape, or double clicking anywhere in the viewport.
You might check out the Spine User Guide, it is comprehensive and fully up to date for 4.0:
Spine User Guide