CMD-D/CTRL-D works only in the Tree view, and not the animation tab. It would be great and consistent there too, as features like double click to rename works in both.
Duplicate animation in animation tab
- Modifié
The animations view doesn't have focus. Other views, like the Tree, have their name underlined when focused to indicate that is where keyboard shortcuts will take place. We could give the animations view focus, though I'm not sure it would be used for much other than duplicate.
Throughout Spine we provide a shortcut to select things by right clicking them. You can right click an animation in the animations view to select it in the tree, where you then have all the functionality like duplicate and delete. This is better than scrolling the tree to find the animation, though it isn't terribly discoverable.
Right click works in other places, like the preview and skins view.
You can also click the animation name in the first row of the dopesheet or graph, making for an easy way to reach it that is almost always visible.
Ooh, didn't know about that shortcut in the dopesheet. That'll come in handy.
Still, I'd like to second the idea of adding some kind of duplication functionality to the animation view; I usually have it docked as a tab with the tree view so shifting the tree view focus doesn't get me there unless I click over, and the animation tab already has an "add animation" button that it might sit beside. In the same vein, I'd also suggest the same for an "add folder" button!
Actually, why are the animation and skin views their own things, instead of filtered versions of the tree view? I mainly just use those views to quickly access them when they'd otherwise be buried in the tree view. Wouldn't multiple instances of the tree view with filters do the same job but also make them more consistent for editing?
IanM a écritWouldn't multiple instances of the tree view with filters do the same job but also make them more consistent for editing?
The tree view can be quite heavyweight. It can contain tens of thousands of things in some projects. Multiple tree views isn't great due to that, but also it'd be very complex to manage multiple tree views. It would have been feasible if we started that way, but adding it now would be an enormous effort.
The animations and skins views let you get that access those parts of the tree without disrupting your other usage of the tree. We do plan to give them more functionality, possibly optional properties, just like the tree has.