Hi!
It would wonderfull that you would divide the feature Color/Opacity into two separate "keys". Change color and Change opacity.
I Know that is possible change the opacity in runtime but i'm a designer and need to have accurate control of that. We have several slots colored in runetime (e.g: The skin of the main Character its RGB customizable but i need change the opacity in a few frames)
I hope you can understand me! :happy: