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How to create a NORMAL color in Spine Editor. Not a MULTIPLY
Hi guys,
How can we change the color of the sprite that isn't a MULTIPLY value? :detective:
I attached a photo, hope it makes sense. :wounded:
Thanks!
"How to get these colors" where? You want only the green to be those colors? Spine doesn't do palette swaps. You can use two images, the mushroom and on top place the green, except paint it white. Then when you tint the top image, you'll get the tint color for that part.
You may also consider using grayscale assets and tint black:
Slots - Spine User Guide: Tint black
Nintendo makes good use of that technique. We actually added it at their request!
Nate a écrit"How to get these colors" where? You want only the green to be those colors? Spine doesn't do palette swaps.
Oops sorry for the confusion. I'm trying to imagine a Photoshop equivalent tool.... kind of like the Level tool in PS, which lets us go pure black or pure white.
So the green mushroom would be completely made an opaque white.
Is that possible?
Thanks for the greyscale technique, that's a bit different from what I'm looking for. But it could be handy too! 8)
It seems like we can't animate the tint black tool though, right? :think:
Tint black can make solid color silhouettes. You can animate tint black.
ok thanks