Hello,
I am working on a Health bar on the Unity UI, and I have an FX Spine that shows every time the character gets hit. The thing is, even though I have other Spine pieces in the same Canvas, this one is not visible. Although if I place the Spine in the world as a SkeletonAnimation instead of the canvas, the Spine is visible.
The hierarchy looks like this. The main parent has a Canvas Group, and Spine_boss_energy_bar is another Spine that does work as expected, and the setting is the same, so I guess the problem might be on the Spine itself?
This is how the component looks like ↓
Does anyone know what could be happening?
Thanks in advance!