Hi, i tried to enable it using:
~$ /Applications/Spine.app/Contents/MacOS/Spine keys
But it didn't work, what is the correct command on Mac to start it with keyboard shortcut display on screen?
All I got was this..?
~$ /Applications/Spine.app/Contents/MacOS/Spine keys
Spine Launcher 4.0.08
Esoteric Software LLC (C) 2013-2020 | http://esotericsoftware.com
Mac OS X x86_64 10.15.6
Usage:
Editor: Spine [-hvlft] [-x <host:port>] [-u <version>] [<path>]
Export: Spine [-i <path>] [-m] [-o <path>] -e <path>
Import: Spine -i <path> [-s <scale>] -o <path> -r [<name>]
Clean up: Spine -i <path> -m
Pack: Spine -i <path> [-j <path>]... -o <path> -p <name>
Spine -i <path> [-j <path>]... -o <path> [-n <name>] -p <path>
Info: Spine -i <path>
Editor:
-h,
---
help Print basic CLI help and exit.
---
advanced Print advanced CLI help and exit.
-v,
---
version Print version information and exit.
-l,
---
logout Logout, removing activation code.
-u,
---
update The version number of the Spine update to load.
-f,
---
force Force download of the Spine update.
-x,
---
proxy Proxy server to use when checking for and downloading updates.
-t,
---
notimeout Disable timeout when checking for and downloading updates.
project.spine Path to a Spine project file to open.
Export JSON, binary, images, or video:
-i,
---
input Path to a folder, project, or data file. Overrides export JSON.
-m,
---
clean Animation clean up is performed before export.
-o,
---
output Path to write export file(s). Overrides export JSON.
-e,
---
export Path to export settings JSON file.
Import JSON, binary, or a project's skeletons into another project:
-i,
---
input Path to a folder, project, or data file to be imported.
-o,
---
output Path to project file to import into. Created if nonexistent.
-s,
---
scale Scale the project being imported.
-r,
---
import Perform a skeleton import. The skeleton name may be omitted.
Animation clean up:
-i,
---
input Path to project file or folder.
-m,
---
clean Animation clean up is performed and the project is saved.
Texture atlas packing:
-i,
---
input Path to folder of images to be packed.
-o,
---
output Path to write texture atlas and PNG files.
-j,
---
project Path to a project to determine which images are used by meshes.
-n,
---
name Texture atlas name, the prefix for the atlas and PNG files.
-p,
---
pack Texture atlas name or path to pack settings JSON file.
Texture atlas unpacking:
-i,
---
input Path to folder of atlas images.
-o,
---
output Path to write unpacked image files.
-c,
---
unpack Path to texture atlas file.
Project information:
-i,
---
input Path to project or data file.
I still have the issue (Version is 3.8.99 Pro) on Mac 10.15.6.
This maybe only happens on mac.
I deleted the line in hotkeys.txt that said:
Delete: DELETE
That fixed it, but now I can't delete things with the delete key, I still have the Backspace key to delete things.
So my guess is as before, there is a bug reading the hotkeys.txt somehow, that assigns both the D key and the DELETE key when typing the shortcut above.
Here's what the bug looks like. After I deleted it, it's like this:
1) D: Starts playing
2) D: Stops playing
3) D: Nothing happens
4) D: Back to 1, but then as i keep pressing D, it keeps stop/starting without the "nothing happens" between.
Before it was at step 3 it was wanting to delete the bones.
It would be awesome it this could be fixed. 🙂
VIDEO