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Game Menus & Animation
Is there a place to view a tutorial on game menus and animation?
No, I don't think so. I'm not sure anyone has used Spine in that way yet. If you are using a UI toolkit at runtime, you probably would make animations in Spine using placeholder images for UI widgets (buttons, textboxes, select boxes, etc). At runtime you'd run the animation, get the bone positions, and then position your actual UI widgets. If not using a UI toolkit then you'd do something similar, but you'll have to handle the UI widget functionality (mouse hit detection, button mouse over, down states, etc).