While I was working on a character sprite, I found that the resolution of the sprite made it difficult to detail the mesh vertices, especially on the face. So, I considered remaking the sprite in a higher resolution.
My question is, in the case of Unity, would I experience some performance issues if I export my Texture Pages at higher resolutions, such as in 8192x8192? The Target Platform is on PC, but I also want more insight on why I should or should not use high resolution PNG texture pages.