• Editor
  • Using certain animations for different bone sets?

Related Discussions
...

I have two animations- one running and one jumping. With jumping, his toes point, but it looks better when jumping in place, rather than when moving.

But is there a way to play the running animation on the legs/ feet when moving+jumping, while keeping the jump animation on the top half?

You can use different AnimationState track indices to apply multiple animations at the same time. Animations only affect the bones they have keys for. You could apply the jump first, then apply running on top (if they are running). If running only keys the legs, then the rest of the pose from the jump animation will not be affected.