wait Mario :-D you got it right, that of zspacing was just an example of z-axis.
I want to locate the skeletons on a specific z-axis.
if change the skeletonDebugRenderer.Effect.Projection
I must do End and Begin, that is expensive, I need to locate many skeletons, in different z-axis
ok I have write the solution, it is easy:
I have add the z property to the class Skeleton.cs
internal float x, y, z;
public float Z { get { return z; } set { z = value; } }
and in SkeletonRenderer.cs
row 214 add the instruction + skeleton.Z
itemVertices[ii].Position.Z = attachmentZOffset + skeleton.Z;
now with prospectic camera, the skeleton can be render in different z-axis.
Well... now I only do the billboard effect works with spine :grinfake