Hi, I'm trying to create a whip pan effect to use as a transition for a game I'm working on. I want to "fake" it, so I'm not loading the previous level and panning down that level to the next level, where the transition would end and the player would be able to play the game. Any ideas on how this can be achieved?
Here's an example of the effect I'm trying to get: http://vimeo.com/39820028
Creating a whip pan effect
- Modifié
I guess this is best implemented in your game, not in Spine. You could render the old screen to an FBO, blur, then fade it in stretched as you pan up, the new screen enters from the bottom, and the stretched FBO fades out. It might take some tweaking to make it look good.
Thanks, Nate. Yeah, that's pretty much what we concluded as well. Thanks for the assistance!