• Runtimes
  • Large Mesh Hulls mess up Runtime

Here's a large mesh hull on the leg of my character:

Here's how it looks like in the Skeleton Viewer:

You can see the messed up parts around the front leg.

The only work around I had for this was changing the Mesh Hull to better fit the attachment image, and increase the X and Y padding on export.

However, maybe the runtimes should automatically cut off the rest of the altas? Not sure.

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How are you packing the atlas? Does the problem go away if you disable whitespace stripping when packing the atlas? When Spine knows about the project, it avoids stripping whitespace that is used by a mesh.