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skeleton data assets has missing regions - unity
Hello guys can someone please help me. I created a animation here on spine for a game that is build in unity. All of my other characters were working fine but for the other character it is showing this error. I also attached my spine file. Can someone please help?
Check out my response on this post: Need Help with Import Error to Unity on AtlasAsset
LMK if that doesn't fix it
OK I DID WHAT U GUYS SAID I DRAGGED ALL THREE FILES INTO UNITY IS DAT ALL DATS SUPPOSED TO POP UP (3 FILES?) NOTHING ELSE BECAUSE I SAW A VIDEO AND MORE THEN THREE FILES POPPED UP AND THE THE PERSON DRAGGED THE CHARACTER ON TO THE SCENE AND THEN BEGAN TO CODE IT FOR USAGE OF THE ANIMATIONS....IM SO CONFUSED AND I REALLY WANT TO FINISH THIS GAME PLEASE HELP ME GUYS
Ps: I DID IT BEFORE AND I GOT A FOURTH FILE WHEN IT WAS DRAGGED INTO UNITY BUT THIS WAS BLANK
Please familiarize with your keyboard and your OS first:
1) Do not write in all-caps.
2) Your screenshot is a photo of the screen at a very bad angle, no-one can read the filename extensions as they are blurry. Learn how to use the screenshot functionality of your OS.
Most likely you exported the files with the wrong extension. See the documentation here on how to properly export your files for Unity:
spine-unity Runtime Documentation: spine unity Runtime Documentation
THANK U HARALD BUT I DID INSTALL THE RUN TIME I DO HAVE A VALID UNITY LICENSE I THOUGHT IT WAS BECAUSE MY IMAGES WERE LIKE THIS 0001_LEFT-LEG.PNG SO I WENT AHEAD AND RENAMED THEM AND RESOURCED THE IMAGE FOLDER IN SPINE AND EXPORTED AGAIN AND WASNT ABLE TO GET ANYTHING BESIDES THE ATLAS THE PNG AND THE SKELETON FILE AND I APOLOGIZE I WILL TAKE NEW PICTURES WHAT IS IS EXACTLY WOULD U LIKE TO SEE IF I CAN POSSIBLY HOST A ZOOM CALL WITH SOMEONE THIS ALSO WOULD BE GOOD I WONT LIE I AM A NEWBIE TO UNITY AND SPINE BUT IMA LEARNING AS I AM GOING FORWARD IM BETTER WITH 3DS MAX,MAYA AND ADOBE SUITE...THANK U FOR ALL YOUR HELP!!
This is the first time I did it and the inspector
Harald a écritPlease familiarize with your keyboard and your OS first:
1) Do not write in all-caps.
2) Your screenshot is a photo of the screen at a very bad angle, no-one can read the filename extensions as they are blurry. Learn how to use the screenshot functionality of your OS.Most likely you exported the files with the wrong extension. See the documentation here on how to properly export your files for Unity:
spine-unity Runtime Documentation: spine unity Runtime Documentation
Idk ill double check the .txt files if it DEOSNT work I’ll try the skel.bytes way but DEOS the player controller still work with the binary file or will the coding change
i literally just confused the crap out of myself. i apologize for the all caps i just really need help with this im tryed the atlas.txt it didnt work i tryed saving the spine file under somthing different and trying again it didint work and i tryed a new unity file place out my back ground and then tryin to import it there and it didnt work but i also wanted to kno do i have to download the package date for each unity file? because i also noticed that the skeleton data (fourth file) appeared when the package was installed but it had the error message of the missing components...please i dont beg for any thing but this time i am... i definitely need help
Again you took photos of your monitor - some at a bad angle, some even rotated by 90 degrees.
Please learn to take screenshots and post them in the future instead of photos:
https://lmgtfy.com/?q=screenshot+mac
https://lmgtfy.com/?q=screenshot+windows
Unfortunately the file extensions are not shown in your screenshot. It will be best to post the three exported assets here as an attachment to a posting. Otherwise please post a screenshot of the file explorer with file extensions shown.
Also note that the Spine version has to match the spine-unity runtime version.
vybsta26 a écriti literally just confused the crap out of myself. i apologize for the all caps i just really need help with this im tryed the atlas.txt it didnt work i tryed saving the spine file under somthing different and trying again it didint work and i tryed a new unity file place out my back ground and then tryin to import it there and it didnt work but i also wanted to kno do i have to download the package date for each unity file?
What do you mean by this sentence? Use the .
character to delimit your sentences to make them readable.
Harald a écritAgain you took photos of your monitor - some at a bad angle, some even rotated by 90 degrees.
Please learn to take screenshots and post them in the future instead of photos:
https://lmgtfy.com/?q=screenshot+mac
https://lmgtfy.com/?q=screenshot+windowsUnfortunately the file extensions are not shown in your screenshot. It will be best to post the three exported assets here as an attachment to a posting. Otherwise please post a screenshot of the file explorer with file extensions shown.
Also note that the Spine version has to match the spine-unity runtime version.
vybsta26 a écriti literally just confused the crap out of myself. i apologize for the all caps i just really need help with this im tryed the atlas.txt it didnt work i tryed saving the spine file under somthing different and trying again it didint work and i tryed a new unity file place out my back ground and then tryin to import it there and it didnt work but i also wanted to kno do i have to download the package date for each unity file?
What do you mean by this sentence? Use the
.
character to delimit your sentences to make them readable.
OK!! Slight progress i was able to use the reference data. add it into the assets area and it allowed me to drag it on to the work board and get my spine game object but the next issue is, it wont allow me to drag the material into the element area so i was wondering is there something i am missing again. maybe the files are missed placed because i did export over and over to try to figure it out maybe u can help. please harold i will attach the screen shots
vybsta26 a écritOK!! Slight progress i was able to use the reference data. add it into the assets area and it allowed me to drag it on to the work board and get my spine game object but the next issue is, it wont allow me to drag the material into the element area so i was wondering is there something i am missing again. maybe the files are missed placed because i did export over and over to try to figure it out maybe u can help. please harold i will attach the screen shots
The SkeletonAnimation component automatically sets the Materials in the Mesh Renderer component, so you can't drag a new Material into the Mesh Renderer.
The material that the SkeletonAnimation uses is the material that is listed on the Atlas file (for you, the "skeleton_Atlas" file).
You can either change that material on that Atlas file (which is the 'default' material for that spine animation, so it will change it on all instances of that spine animation), or you can set a Custom Material through a script or with the SkeletonRendererCustomMaterials component.
Info on Materials: spine-unity Runtime Documentation: Materials
Info on CustomMaterials component: spine-unity Runtime Documentation: SkeletonRendererCustomMaterials
please forgive me im completely new to this im tring my best
Jamez0r a écritvybsta26 a écritOK!! Slight progress i was able to use the reference data. add it into the assets area and it allowed me to drag it on to the work board and get my spine game object but the next issue is, it wont allow me to drag the material into the element area so i was wondering is there something i am missing again. maybe the files are missed placed because i did export over and over to try to figure it out maybe u can help. please harold i will attach the screen shots
The SkeletonAnimation component automatically sets the Materials in the Mesh Renderer component, so you can't drag a new Material into the Mesh Renderer.
The material that the SkeletonAnimation uses is the material that is listed on the Atlas file (for you, the "skeleton_Atlas" file).
You can either change that material on that Atlas file (which is the 'default' material for that spine animation, so it will change it on all instances of that spine animation), or you can set a Custom Material through a script or with the SkeletonRendererCustomMaterials component.
Info on Materials: spine-unity Runtime Documentation: Materials
Info on CustomMaterials component: spine-unity Runtime Documentation: SkeletonRendererCustomMaterials
I will not lie i am so confused. is it possible to converse with someone on the phone about this i have afeeling i am doing something wrong
vybsta26 a écritI will not lie i am so confused. is it possible to converse with someone on the phone about this i have afeeling i am doing something wrong
I don't think anyone is going to get on the phone to help, no offense. If you're confused then I would do this:
1) Make sure you are familiar with Unity, especially with 2D project stuff. If you aren't familiar, look into tutorials and example projects.
2) Familiarize yourself with Spine (the standalone program) until you are comfortable with it.
3) Test out spine-unity runtime with simple projects, and look at the examples that come with the Spine-Unity package (when you import it into your project).
4) Read the Spine-Unity runtime documentation - I know its a lot to read, so I would suggest reading over the main section of it carefully, and then skim through the rest of the sections so that you know what all you can do with the runtime (you can come back and read any of the other sections in more detail later)
Sorry for not replying earlier, I have just returned from vacation.
Thanks very much Jamez0r for answering, you're the man! 8) There is nothing left that I could add.