I debug an application which uses spine-c. spBoneData contains the following fields:
float x, y, rotation, scaleX, scaleY, shearX, shearY;
The same fields are present in spBone struct. During animation the mentioned spBoneData fields remain the same.
Moreover spBone contains the following fields:
float ax, ay, arotation, ascaleX, ascaleY, ashearX, ashearY;
During animation those fields contains the same values as fields without a-prefix from spBone struct.
What is the difference between those fields, for example spBoneData::x vs spBone::x vs spBone::ax ?